PM3.02 - Diddy Kong - Subaction - SpecialAirSJump

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Stats

IASA: None
Hitboxes active: 6-31
Hitbox set 0 hits: 6
Subaction Index: 0x1da

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-23

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Hitlag Mult SDI Mult Rehit Rate Shieldstun Hitlag Targets
0 0 Grab set action: 0xd6
0 1 Grab set action: 0xd6
0 2 2 60 0 100 20 Normal Burn AD 0.5 0 8 2 1

Frames:24-31

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Hitlag Mult SDI Mult Rehit Rate Shieldstun Hitlag Targets
0 2 2 60 0 100 20 Normal Burn AD 0.5 0 8 2 1

Scripts

Main

  1. LedgeGrabEnable(Disable)
  2. SetAirGround(0)
  3. AsyncWait(5.0)
  4. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 1.0, z_offset: -1.4, set_action: 214, target: AerialAndGrounded, unk: Some(2) })
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 6.0, z_offset: -1.4, set_action: 214, target: AerialAndGrounded, unk: Some(2) })
  6. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 20, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 3.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 8, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  7. AsyncWait(23.0)
  8. DeleteAllGrabBoxes
  9. LedgeGrabEnable(EnableInFront)
  10. AsyncWait(31.0)
  11. DeleteAllHitBoxes

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: None, terminate_with_animation: true })
  3. AsyncWait(5.0)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(2125)
  3. SoundEffect1(5269)
  4. SyncWait(5.0)
  5. SoundEffect1(5313)

Other

  1. AsyncWait(2.0)
  2. Rumble { unk1: 13, unk2: 0 }